Program

Latest information

Program Timeline Program Booklet (PDF)

(Some timings below may be out of date, see timeline doc for most current info.)


20 years of telling stories

KP2017 is the full circle 20th anniversary of Knutepunkt, and we are bringing the lovechild of larp all the way back where it started. We want to take the opportunity to glance back in the history of Knutepunkt and Nordic larp to see what we have learned, what mistakes we made, and where we struck gold. We want to contemplate on the current situation and navigate through the landscape of ideas, events, trends and topics that we find ourselves in the middle of. And lastly, we want to look ahead and see where we might be heading in the future.

You can read about the program items below!

Newcomers and old farts are setting agenda

We have a program of larps, workshops, panels, talks, rituals and good ideas, contributed by both the old and dusty and the young and bold. The program is both co-created by participants and curated by the program comittee to create a a kick-ass anniversary program!

Open space

There will be an open space opportunity, for experimental concepts, playful meetings and on-the-spot-ideas. We encourage you to air your plans to [email protected] , but you can also sign up on the spot. Nothing is set in stone until each open space session starts.

For questions or other use [email protected]

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All that larpy love from the program committee

# Day / Time Room Program
1 Thu 17:00 - 18:00 Follosalen

Ritual

Opening ceremony


BE THERE!
2 Thu 18:00 - 19:00 Follosalen

Keynote

Keynotes


Remembering the past and where we came from, living in the now and looking into the future, we try to untangle the knots. Have we learned? Will we learn? What have we learned, and where will it bring us? Today's theme is PAST, and two great speakers will share their perspectives.
3 Thu 19:15 - 20:00 Ingierstrand

Ritual

In memory of Elge Larsson

The community
Elge Larsson was a beloved member of the community. A larper, a scholar, a friend. He was the personal link between the alternative art scene of the 60's and contemporary participatory art. He passed away in 2016. Come pay your respects.
4 Thu 19:15 - 20:00 Hvervenbukta

Social

Meet new people

Miriam Lundqvist, Petter Karlsson
A structured session for old farts and newcomers alike, where the participants get to know to new people with the help of exercises and small playful games. Opt-in and opt out-friendly.
5 Thu 19:15 - 20:00 Ljansbruket

Talk

Don't cross the streams

Jim Thompson, Drew Hart-Shea, Emmylou Laird
Long established larp organisers very much from the UK tradition of larp, are beginning to explore their own practice as game makers and organisers in an academic and reflective sense. Having recently organised and run a hard Sci Fi larp (CONTACT) they attempted to blend some of their experiences and ideas from UK larp with ideas and concepts from Nordic larp. The event was successful and inspired them to do more. The talk, and possible discussion, will be about aspirations and experiences of mixing approaches, lessons learnt and approaches to design.
6 Thu 19:15 - 20:00 Hvitsten

Talk

Aesthetic larping

Jeppe Bergmann Hamming, Maria Bergmann Hamming
We want to move larp and larp-design beyond the idioms of narrativism, immersion, gamism and "playing to lose". We propose an alternative way to view the experience of larping, both as a designer and participant, what we call aesthetic larping. In this talk we will argue that larp’s unique position as an art form is to be found in its ability to create a special form of aesthetic and authentic experiences, and present our basic framework for this way of larping.
7 Thu 19:15 - 21:00 Drøbak

Workshop

Physical action: some practical tools

Jamie Harper
In almost every single larp, communication and narrative are developed primarily through physical action and, in recent years, non-verbal larps have become increasingly prevalent. So, if we're larping with our bodies, what tools can we use to use our bodies more fully? This workshop will attempt to offer a couple of answers. Using some very simple methods from actor training, including Laban Working Actions and Psychological Gesture, I will offer some tools that designers/facilitators can use to help players get closer to the emotional and imaginative life of their character/role through physical action.
8 Thu 19:15 - 20:00 Son

Workshop

Dancing with kimonos

Mikaela Lindh
How to put on a kimono for beginners.
9 Thu 19:15 - 20:00 Fram/Maud

Workshop

High on larp

Mila Ould Yahoui, Mo Holkar, Sarah Lynne Bowman, Harrison Greene
The use of alcohol at larp events is a controversial subject. Some participants firmly believe that alcohol enhances their experience by increasing the party mood, reducing social anxiety and inhibition, whereas others have experienced negative repercussions, such as harassment, mood swings, and hangovers. This workshop is open to people from all perspectives of the issue. Sharing data from an unofficial survey piloted in January that garnered over 1000 responses, we will discuss some of the pros and cons of drinking at larp events. We will also offer suggestions for people who wish to stay sober and organizers who wish to run sober events.
10 Thu 20:15 - 21:00 Ingierstrand

Talk

Culture by design

Eirik Fatland
A lecture on human cultures, larp subcultures, and the design of fictive cultures for larps. The form is essayistic and meandering, mixing personal recollection with social science perspectives, larp design theory, examples of larp design, and a discussion on the ethics of cultural appropriation.
11 Thu 20:15 - 21:00 Hvervenbukta

Talk

Knutepunkt 101

Kristoffer Thurøe
Is bleed the same as falling in love? Can American larps be Nordic? And what exactly makes a meta technique so meta? The Knutepunkt 101 gives a quick tour de force through the fundamental topics, terms and traditions of the Knutepunkt scene. The talk is aimed at first timers, but everyone is welcome.
12 Thu 20:15 - 00:00 Ljansbruket

Larp

Over the next hill

Shoshana Kessock
A totalitarian regime has taken the government of your country. You and your people are forced to flee your home. The road ahead is dangerous, but you've stopped for one night on a cold and lonely mountain. Sing the songs of your past and remember the days gone by in this short freeform larp about the spaces between one life and the next.
13 Thu 20:15 - 22:00 Gjøa

Workshop

Thinking on your feet

Ane Marie Anderson, Jørn Slemdal
A workshop where we test out techniques to improvise at larps and be able to bring surprising elements into our play. It will be experimental, playful and participatory.
14 Thu 21:15 - 22:00 Ingierstrand

Talk

RETROSPECT

Juhana Pettersson
- Flour, Palestine and Techno Vampire: Juhana Pettersson One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
15 Thu 21:15 - 22:00 Hvervenbukta

Talk

Mixing desk 101

Martin Nielsen
Do you want to improve your larp design vocabulary and get a framework for discussing larp design at the same time? The Mixing Desk was created for The Larpwriter Summer School in an attempt to condense 20 years of Nordic larp theory into a tool everyone can easily understand. The purpose: To give people a common vocabulary to discuss larp design. In this talk, we will quickly go through the Mixing Desk concept, as well as 11 different aspects of larp design and explore two opposing design ideals for each of these 11 aspects.
16 Thu 20:15 - 22:00 Hvitsten

Workshop

Physical, intuitive workshop

Nina Runa Essendrop
This workshop will present tools and thoughts on how to use physical and intuitive influences to help participants understand how to play your larp.
17 Thu 21:15 - 23:00 Fram/Maud

Talk

How not to internationalize your larp

Frans Björkstam, Andreas Markehed
A short, tongue in cheek presentation on how we, despite our best intentions, have failed to internationalize our larp event, Project Lazarus. This is followed by a discussion wherein participants are encouraged to share experiences on larping abroad, exchanging ideas on how to make larps more internationally accessible for participants, and what organizers need to bear in mind.
18 Thu 22:15 - 23:00 Ingierstrand

Panel

Using known universes or creating your own?

Charles Bo Nielsen, Sonja Schwarzenberger
Star Wars? Harry Potter? Vampires and Cylons. Should we create our own universe or use known franchises? Panel: Eirik Fatland, Mia Häggström, Anna Karin Linder, Martin Ericsson (video documentation by Natascha Lerche)
19 Fri 10:15 - 11:00 Ingierstrand

Ritual

COLOR (Morning ritual)

Áron Birtalan
COLOR is a guided movement ritual made for developing abstract characters based on sensing our body, the environment and each-other. Throughout the session we’ll be setting these characters into motion throughout space - exploring, moving, interacting with all that comes at us. COLOR is something between improvised dance, a larp and a guided ritual. It is an exercise to start the day with - open for all, with or without hangover.
20 Fri 10:15 - 11:00 Fram/Maud

Workshop

Acting for larpers

Jannick Raunow
The title says it all. We will work with the exercises you all (don’t) know (yet) and (will) love (after this workshop). Jannick is a professional actor who has taught these techniques to actors and larpers alike for years. Expect physicality and sweating. Anyone able and willing is invited (not obligatory) to bring a prepared performance or bit: It may be a scene, a text, a song, a dance or any kind of short solo performative treat. Feel free to coordinate on beforehand at [email protected]k or +4529722786. However, the only strict requirement is an open mind and a playful spirit.
21 Fri 10:15 - 11:00 Gjøa

Talk

Larp as part of a learning process

Magnar Grønvik Müller
This is a slightly updated lecture from Larpwriter Summer School 2016. How do different parts of learning theory relate to edu-larp design? Magnar argues that what happens before and after the larp is just as, if not more important than what happens during the larp.
22 Fri 11:15 - 12:00 Follosalen

Keynote

Keynotes


Remembering the past and where we came from, living in the now and looking into the future, we try to untangle the knots. Have we learned? Will we learn? What have we learned, and where will it bring us? Today's theme is PRESENT, and two great speakers will share their perspectives.
23 Fri 12:15 - 13:00 Ingierstrand

Talk

The player-organizer contract

Lizzie Stark, Tor Kjetil Edland
A larp is a social agreement among players and organizers. And yet, many aspects of this agreement are ill-defined, leading to unhappy players and fatigued organizers who must weather internet rage storms. Drawing from their combined decades of organizing experience, Tor Kjetil and Lizzie will talk about the places of uncertainty within this social agreement, including when it's OK to refuse a player service, to what extent organizers must provide an environment that is a safe haven from oppressive structures prevalent in society, strategies for helping players care for one another, and other hot-button topics.
24 Fri 12:15 - 13:00 Ljansbruket

Talk

Exploring smell

Karete Jacobsen Meland, Ane Marie Anderson, Jorg Rødsjø, Katrine Øverlie Svela
Curious about the power of smell? Tap into the hidden potential of smell in larp design! We will show you why we think smell is awesome and exciting to explore, and tell you about the preliminary results from doing a short smellcasting-and-larp at the Norwegian larp festival Spillerom. Open for everyone interested
25 Fri 12:15 - 13:00 Hvitsten

Talk

Once Upon a Nordic Larp… Lightning Talks from the book!

Martine Svanevik, Grethe Sofie Strand, Linn Carin Andreassen, Simon Brind
Not had time to read the Knutebook yet, but still want to know what the hot topics are? We have TWO sessions of lightning talks that will give you the highlights directly from our writers! A lightning talk is a flash of inspiration in five minutes; a hint of an idea; a pitch from one of the writers which introduces their article or their topic. It is like a twenty course tasting menu of contemporary nordic larp. There may be time for a few questions after each talk, if not you’ll know who to talk to later!
26 Fri 12:15 - 13:00 Drøbak

Talk

Multimodality for dummies

Ingrid Galadriel Aune Nilsen
I recently completed a practical-theoretical research project on design of communication and design in meaning making. This project led me to the theories of multimodality. In my project I made use of multimodal analysis. I later reversed the analysis and turned multimodality in to a design tool. In this talk I will explain key concepts in Multimodality. What is Mode? And how can theories and knowledge of multimodality aid Larp designers in matters such as generating engagement through efficient communicative strategies and the design of space?
27 Fri 12:15 - 13:00 Son

Talk

Adaptation to larp

Anna Westerling
How can you adapt existing works of art into the format of a larp? Works like books, plays or music? Are there different strategies for different media, and what have been done so far? What happens when the beautiful predefined story meets the freedom, interaction and participation of larp? I will discuss works such as Inside Hamlet, A Nice Evening with the Family, College of Wizardry, MacBeth, Love stories by ABBA and the upcoming Jane Austen larp Fortune & Felicity.
28 Fri 12:15 - 13:00 Fram/Maud

Panel

Educational and Therapeutic Role-Playing in Japan

Björn-Ole Kamm, Katō Kōhei
This panel seeks to introduce the history and current state of table-talk role-playing (TRPG) and larp in Japan through showcasing two research projects in the fields of education and therapy. Katō Kōhei will talk about his work with small groups of children who were diagnosed with High Function Autism Spectrum Disorder and the effectiveness of TRPGs in supporting their communication abilities. Björn-Ole Kamm follows with a presentation on social withdrawal and larp as a tool to deliver research findings in an educational or awareness-raising context.
29 Fri 12:15 - 13:00 Gjøa

Talk

Translating larps

Iva Vávrová
This talk outlines the basics of larp translation to larpwrights interested in getting their games translated. How to estimate the work that needs to be done, how to translate well for your target audience and basic practical pointers for the actual translation. Iva Vávrová is a professional interpreter with quite a wide scope of experience both from commercial projects and from larp translation. She has translated several big Czech larps - for example Legion and Hell on Wheels – and her larp translation experience is something that could benefit larps internationally.
30 Fri 13:15 - 15:00 Ingierstrand

Workshop

Dare to ask, dare to tell

Tyra Larsdatter Grasmo, Margrete Raaum
The last few years several grave incidents involving sexual harassment and abuse have been uncovered in the larp scene. Larping as a hobby has unique challenges when it comes to age differences, power structures and strong emotions. How can we, being aware of these issues, make our community safe for all our participants? In this workshop we will work towards a common statement that the community can hopefully agree on, that can help us in creating a safe and healthy community.
31 Fri 13:15 - 17:00 Ljansbruket

Larp

The virtual restoration project

Sarah Jury, Una Hamilton Helle, Francis Patrick Brady
A larp about the importance of culture and the fallibility of history writing within virtual realms. This larp takes the form of a collective postmortem of a destroyed historical site. The site is now only inhabited by avatars who are attempting to reconstruct it virtually. Disembodied signs, symbols and architectural forms, detached from their original context, abound at the site – it is up to the avatars to redefine and rebuild their already slipping collective memory.
32 Fri 13:15 - 16:00 Hvitsten

Workshop

Body language for larp: tools from theatre

Jamie MacDonald
This is a workshop in moving and thinking about moving, and how to project a character/society through body language. There will be exercises and techniques borrowed from physical theatre, commedia dell'arte, and other training methods. No acting/dance experience required; just a willingness to fail like a champ and challenge yourself, whatever level you're at. Clothes you can move in, please.
33 Fri 13:15 - 14:00 Drøbak

Talk

Food as a narrative tool

Rosalind Göthberg, Siri Sandquist
This is a talk about how you can use food, and the cooking staff during a larp event to enhance the experience for the participants. Based on the speakers’ own experiences as volunteers and organizers you will get to hear some tips and tricks of how you best flavour your participants immersion with food and meaningful npc characters still connected to the cooking and practicalities of the larp. You will also come away with a hand list of the most important dos and don'ts as an organizer when it comes to how to best handle your larp kitchen.
34 Fri 13:15 - 16:00 Son

Workshop

Knutepunkt open space

Fredrik Hossmann
A space for your proposed talks/discussions/workshops. Place your suggestion on the wall. If enough people sign up, you get a room. Use your feet if where you are does not seem like the right place. Whoever comes is the right people. Whatever happens is the only thing that could've. When it starts is the right time. When it's over, it's over. (Additional rooms: Norge, Kontoret, Uranienborg, N24)
35 Fri 13:15 - 14:00 Fram/Maud

Talk

The other life project: Talk

Peter Munthe-Kaas Nina Runa Essendrop
We will talk about the development of the project and the iterations we have been through. Then we will introduce the participants to the project we are doing next september where 10-15 people will be living in the dome of visions in Århus, performing the other life project 24/7. After that we will host a walk-in larp, where everyone interested can enter The Other Life project.
36 Fri 13:15 - 16:00 Gjøa

Workshop

How to hold a workshop

Miriam Lundquist
In this workshop we will focus on the role of the workshop leader. We will try out different styles, work on how to read and adjust to your participants and discuss our experiences. I will share my mistakes and favorite tricks from ten years of professional experience of running larp workshops. It will be playful and experimental. It will not focus on teaching workshop exercises.
37 Fri 14:15 - 18:00 Fram/Maud

Larp

The other life project: Larp

Peter Munthe-Kaas Nina Runa Essendrop
A walk-in larp, where everyone interested can enter. The Other Life Project is based on the premise that identities as well as the so called “reality” around us are changeable. Our claim is that we through exploration and play can provide the participants with an extraordinary opportunity to play with and create new realities. (To know more, catch the talk that precedes the larp!)
38 Fri 15:15 - 17:00 Ingierstrand

Workshop

Managing conflict in your larp community

Shoshana Kessock
This brainstorming session will include a roundtable discussion on how to tackle conflict among players and organizers out of character. How do you deal with problem players? Manipulative staff members? The dreaded catastrophic break-ups that create full on civil war? We'll bring our heads together to talk about the best ways to engage with community management from both the perspective of players and organizers.
39 Fri 15:15 - 17:00 Drøbak

Workshop

Crisis management: bleed, harassment, trauma

Sarah Lynne Bowman, Lizzie Stark, Eirik Fatland, Harrison Greene
While many community leaders work hard to keep spaces safe and inclusive, problems do occur within communities. Using role-playing scenarios, this workshop offers participants the opportunity to practice handling bleed, harassment, and trauma if these situations arise in their convention or larp communities. Content advisory: Some scenarios contain sensitive situations such as coping with sexual harassment, though participation is opt-in/opt-out. This workshop was originally developed by Samara Hayley Steele, John Stavropoulos, Sarah Lynne Bowman, and Sara Hart for the Living Games Conference 2016.
40 Fri 16:15 - 18:00 Hvitsten

Workshop

Principles of classic female erotic dancing and posing in larp (for women)

Anna-Antonia Berger
In the workshop we will deal with classic female erotic posing, dancing and principles of performance composition. We treat techniques that are easy but effective so that you will be able to employ them even if you have no experience in this area yet. We will have a look onto different genres to give you an idea of the variety of the field and discuss what has to be regarded when using these techniques in a larp. Wear clothes that allow you to move. There is an alternative run for men and other non-females.
41 Fri 16:15 - 18:00 Son

Workshop

Dancing drama: narrative design through dance

Anna-Karin Linder
A hands on walkthrough of how dancing was used in designing and playing the larp Brudpris, and tips and ideas for how designers can use dance as an enhancer of dramatic play in their games.
42 Fri 16:15 - 17:00 Gjøa

Talk

Larp in youth work

Toni Toivonen
Youth work, especially in Scandinavian countries, concentrates on enabling and facilitating young people in social and civic activity, offers non-formal and experiential learning possibilities, and introduces social empowerment via different hobbies and activities, among other things. Larp possesses considerable potential in youth work - sharing key elements with other experiential learning methods, such as adventure education and drama education. Implemented in youth work, though, it can differ quite a bit from school-oriented edu-larping. Here we share some insights, experiences and research concerning non-formal educational use of larp in youth work.
43 Fri 17:15 - 18:00 Ingierstrand

Talk

RETROSPECT

Jamie MacDonald
- Larp-influenced live art and theatre: Jamie MacDonald One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
44 Fri 17:15 - 18:00 Ljansbruket

Talk

Basics of quantitative larp evaluation

Markus Montola
During the recent years, I've conducted quantitative evaluations of half a dozen larps. In this discussion, I'll share the essentials on how to easily make a survey form, discuss some of my more and less valuable survey items, and even share some interesting findings from the larps.
45 Fri 17:15 - 18:00 Drøbak

Talk

Upcoming larps

Gaute Våje
Curious about larping in a different country? No plans for summer, and looking for a larp? Come hear organizers talk about their future projects.
46 Fri 17:15 - 18:00 Gjøa

Talk

Historical reenactment - dressing up 'n gett'n drunk

Ingrid Galadriel Aune Nilsen
LARP is so stupid. Reenactment is so much cooler. I am the Queen of the North. Join me as I state some facts about reenactment, reenactors, LARP and larpers. It´s gonna get personal.
47 Fri 18:15 - 19:00 Ingierstrand

Talk

Genre shifts as larp goes mainstream

Annika Waern
This talk is based upon a text about what the communication for College of Wizardry and Inside Hamlet tell us about how the genre of larp changes when you aim to reach for a wider audience. Annika will go through some of the resources for the two larps to see how they present themselves both as larp and as something else - a theme park and a theatre play, respectively.
48 Fri 18:15 - 20:00 Ljansbruket

Workshop

Culture clashes, disbelief and lack of tools - how do we make our larps safe?

Petra Lindve, Agata Świstak
What sort of safety mechanisms does a larp need? How do you design for safety? In this workshop we will go through some tools and techniques that you can use, and look at safety documents. We will do a series of exercises to dig into the meaning of safety, as well as looking at cultural differences. We will also demonstrate techniques and discuss our own experiences. We will finish with a small larp where you can use what you have learned during the workshop.
49 Fri 18:15 - 20:00 Hvitsten

Workshop

Practical feminism

Cleo Hatting, Anna Groth, Carina Enggård, Gunilla Hellén, Torun Hegre
We want to focus on the more practical aspects of feminism in the larp scene - how to actually DO feminism.
50 Fri 18:15 - 20:00 Drøbak

Talk

Larp design approached as experience design

Johanna Koljonen
Sometimes flawlessly designed larps fail; sometimes weak larps succeed. This is because the larp experience consists of much more than your core design. In this talk, larp theorist and professional experience designer Johanna Koljonen will discuss the designable surfaces of the so-called “paralarp” – everything that happens before and after the runtime of your larp. The talk has a special focus on shaping the expectations and actions of your players, and the legacy of your game, through active design of player and community culture.This talk is a companion piece to Bjarke Pedersen’s talk “How to Design Experiences and Larps".
51 Fri 18:15 - 19:00 Son

Panel

To bleed or not to bleed

Jost L. Hansen, Kjell Hedgard Hugaas
After a larp many tend to flood Facebook with how much they bleed while others just brush it off and want to play the next larp. Why do some people bleed after a larp? And why do some people not? Are the non-bleeders playing wrong because they don't bleed or are the bleeders overdoing it? Can you chose and/or learn to bleed or not? We don't think there's a right or wrong, we're just curious about why people react differently. Come and hear about other people’s experiences with bleeding and not-bleeding and what they do to get the best of it. Share your own experiences.
52 Fri 18:15 - 19:00 Fram/Maud

Social

High on Knutepunkt

Mila Ould Yahoui, Mo Holkar, Sarah Lynne Bowman, Harrison Greene
For a no-alcohol or low-alcohol evening. An early evening meeting for people who want to stay sober or not drink too much, and who maybe want to do a little meditation or building up self-confidence for the night. Are you concerned that lack of confidence, social pressure, habit, or just plain default behaviour will encourage you to drink more than you really want to? Our friendly team will provide you with techniques, support, and buddies to help you achieve your goal of not drinking, or limiting your drinking, at Knutepunkt this year.
53 Fri 18:15 - 22:00 Gjøa

Larp

Village, shelter, comfort

Björn-Ole Kamm Katō Kōhei
This larp is about feelings of comfort and safety pitched against the necessity to leave the source of these emotions behind. Dealing with the question of leaving the familiar or staying, the larp moves from the fantastic to the everyday in three scenarios, a remote pseudo-medieval village facing a plague, a post-apocalyptic shelter running out of resources, and a single room, in which the different mental faculties of a single person are faced with suddenly diminishing comfort. How would you choose? The known threat or the unknown salvation? Participants are invited to an extended, additional but voluntary debriefing afterwards.
54 Fri 19:00 - 19:15 Ingierstrand

Social

Eurovision Sing-Along

Charlotte Brolin
Sing-along with a mix of songs from Eurovision Song Contest from different countries. Made as a group activity so everyone sings together with the original performance screened on the projector.
55 Fri 19:15 - 20:00 Son

Panel

Loyalty to character?

Charles Bo Nielsen
You receive a character and there are parts you dislike. Should you change it? Ask for a new character? When is it okay to change a character? What effects, positive and negative, could it entail? Panel discussion with opposing views and ideals on the subject of loyalty to character. In the panel: Mike Pohjola, Michael Gyr, Mimmi Lundkvist and Freja Gyldenstrøm
56 Fri 19:15 - 21:00 Fram/Maud

Talk

Participatory sound design: The theory

Anni Tolvanen
Composer and sound designer Anni Tolvanen talks about practical ways of implementing sound and music in larp design. How can you steer players' behavior via well-curated playlists? How can you maximize the effect of natural soundscapes? How can you use acoustic trickery to boost interaction and intensify dramatic scenes? And most importantly: Why does sound design matter, and why should we become better at it? You'll be able to practice some of the techniques introduced here in the session "Participatory Sound Design: The Workshop"
57 Fri 20:15 - 22:00 Fram/Maud

Workshop

Participatory sound design: The workshop

Anni Tolvanen
In this session we experiment with steering and manipulating players' moods and actions with sounds and music. From workshopping methods and improv to practical implementation of soundscapes, participants get to try out different sound design techniques to expand their larp designer toolkits. (No singing or playing instruments required.) Up to 20 participants. The theory behind these techniques is covered in a separate lecture, "Participatory Sound Design: The Theory"; attending the lecture is recommended if you want to join the workshop.
58 Fri 21:00 - 22:00 Follosalen

Social

Everything is beautiful at the drag ball

Alexander Sandrén Erik Winther Paisley, Tor Kjetil Edland
We welcome you to one hour of Beauty, Freedom, Truth and Love! Forget about Trump, Putin and Jammeh, they can not reach us here. Leave your troubles outside, and bask in the fact that everything is beautiful at the Drag Ball(et).The magnificent drag show from Solmukohta 2016 is back at Knudepunkt 2017, and we are once again ready to shine, to dazzle or betray. So come one, come all, this is going to be so fetch!
59 Fri 22:00 - 02:00 Follosalen

Social

Party!!!


60 Fri 22:30 - 23:30 Ingierstrand

Social

Inexplicable Crossdressed Dance Party

Stefan Deutsch, Simon Brind, Martine Svanevik
An inexplicable and probably gratuitous crossdressed dance party. Relationship status: it's complicated.
61 Sat 10:15 - 11:00 Ingierstrand

Ritual

COLOR (Morning ritual)

Áron Birtalan
COLOR is a guided movement ritual made for developing abstract characters based on sensing our body, the environment and each-other. Throughout the session we’ll be setting these characters into motion throughout space - exploring, moving, interacting with all that comes at us. COLOR is something between improvised dance, a larp and a guided ritual. It is an exercise to start the day with - open for all, with or without hangover.
62 Sat 10:15 - 11:00 Hvervenbukta

Talk

How to treat your volunteers

Siri Sandquist
How to treat you volunteers (and make sure they don't burn down your village). How do you keep you helper happy, what is “pepp” and why is it the most valuable currency in a larp community? Based on vast experience of both being a helper and an organizer at larps Siri will tell about all her mistakes so you don’t need to make them yourself. Warning: might be funny.
63 Sat 10:15 - 11:00 Hvervenbukta

Workshop

What's that sound? Listening and sound as tools for immersion in Larp

Alessandro Giovannucci
Humans are animals. Animals need to survive. Listening is crucial in that, but we forgot. We live in a video-centric society and underestimate the power of listening. Sound is evocative, it puts us in our world, establishing relationships with others and with the environment. Despite that, many larp designers don’t work with sound, but rather put their effort into the visual aspect. In this talk we analyze how sound and listening can be used to improve larp design, through case studies, sound examples and a brief overview of audio softwares and devices. Be ready for an interactive talk - don’t be quiet!
64 Sat 10:15 - 11:00 Ljansbruket

Talk

De la Bête: a hundred novels in one larp

Iva Vavrova
De la Bête is a Czech historical larp built on a lot of highly-scripted organizer-provided content. The organizers write not only lengthy character backgrounds and overall plots, but also relationships, allegiances and so on, overall spanning over 300 000 words of organizer-provided content. Iva describes some of the more interesting design challenges and specifications that this design process entailed: Creating a unique storyline for each character, in which they are the main protagonist of their own novel; how in this scripted design they incorporated player-individualization; and how they asked the players to work with the dramatic progression.
65 Sat 10:15 - 11:00 Fram/Maud

Talk

Best of Russia

Anna Volodina
An overview of russian larps in 2016. This will provide you with some knowledge about the most interesting larps and ideas of the last season.
66 Sat 10:15 - 11:00 Gjøa

Talk

Literacy through larp

Katrin Geneuss
How does playing larps affect your language-skills? How do you improve your decoding-skills of what your surroundings are telling you, verbally and non-verbally? Research reveals that language-awareness and literacy are core aims when using larp in education. This is only one of the aspects that make teachers and others working in education choose larp over other methods. This talk outlines the benefits and obstacles when using larp for educational purposes. In addition to telling you what my thesis at Munich University is about (and kindly asking for feedback), I would like to engage you in discussions and group work.
67 Sat 11:15 - 12:00 Follosalen

Keynote

Keynotes


Remembering the past and where we came from, living in the now and looking into the future, we try to untangle the knots. Have we learned? Will we learn? What have we learned, and where will it bring us? Today's theme is FUTURE, and two great speakers will share their perspectives.
68 Sat 12:15 - 13:00 Ingierstrand

Talk

Hour of the (white) wolf

Martin Ericsson, Shane De Freest
End of the Line, Convention of Thorns, World of Darkness Berlin. Join White Wolf Entertainment as we prepare for a busy second year and take part in a frantic workshop on cooking blood that gets you drunk, werewolf propping, the future of Mind’s Eye Theatre, dark play and mixing different rules-sets within a single chronicle.
69 Sat 12:15 - 13:00 Hvervenbukta

Talk

Designing for inclusivity

Maury Brown
To create games that are representative and inclusive of a variety of intersectional identities, designers need to pay attention to how setting, roles, genders, races, and classes are portrayed. Gaming archetypes may be shortcuts to help players understand how to play, but they may also replicate subconscious societal norms that reinforce stereotypes and prejudices. The talk includes in-game design for inclusivity, which discusses character writing and world-building for the representation of identities, and off-game design for inclusivity, which includes community norms and player conduct expectations to create play spaces that feel safer for players of color, and people of all genders and sexualities.
70 Sat 12:15 - 13:00 Hvervenbukta

Talk

In conversation between art and larp: A primer to participatory art history

Jamie MacDonald
Larp overlaps with theatre, game design, visual art, performance art, community art, contemporary dance and all the theories that go alongside it. Here's a short primer to some of the movements that may have influenced your work too.
71 Sat 12:15 - 13:00 Ljansbruket

Talk

The pain of history - why do we need this in larps?

Anita Myhre Andersen, Anna-Karin Linder
Historical larps often have strong elements of difficult times, impossible dilemma situations and a lot of pain, whether they are about harsh, brutal 17th century Europe, the diabolic war years of 1942 and 1943 or the tragic death of a young sailor on Christmas Eve in 1872. There are many layers of psychology explaining this need for digging in such dark past, but one of the reasons may be the urge for showing people what we have to fight for. Anita shares her experience of making grave, historical larps, and Anna-Karin Linder shares her perspectives from the larp Brudpris.
72 Sat 12:15 - 13:00 Hvitsten

Talk

Once Upon a Nordic Larp… Lightning talks from the book!

Martine Svanevik, Grethe Sofie Strand, Linn Carin Andreassen, Simon Brind
Not had time to read the Knutebook yet, but still want to know what the hot topics are? We have TWO sessions of lightning talks that will give you the highlights directly from our writers! A lightning talk is a flash of inspiration in five minutes; a hint of an idea; a pitch from one of the writers which introduces their article or their topic. It is like a twenty course tasting menu of contemporary nordic larp. There may be time for a few questions after each talk, if not you’ll know who to talk to later!
73 Sat 12:15 - 13:00 Drøbak

Panel

Working with the big corps

Charles Bo Nielsen, Sonja Schwarzenberger
As larp is getting more mainstream we are getting the attention of big corporations. How do we deal with this? How to feel about it? It opens up for much more resources, but at what cost? What is the price of powerful branding, and is it actually worth it? Panel: Claus Raasted, Anna Westerling, Bjarke Pedersen (Video documented by Natascha Lerche)
74 Sat 12:15 - 13:00 Son

Talk

The creation of characters for Zeitgeist

Christine Schmidt, Larson Kasper
For charcter creation of the German larp 'Zeitgeist' we aim to merge the German tradition of creating your own character with the Nordic tradition of pre-written characters. Come and hear more about it!
75 Sat 12:15 - 13:00 Fram/Maud

Talk

Larp and culture

Jamie Harper
This talk will attempt to look at larp as a framework for thinking about the development of human culture. The talk will focus on larp, not only as an artistic activity, but also as a space of dialogue in which participants can interrogate cultural difference and, potentially, move towards shared understandings of the world and common values.
76 Sat 12:15 - 13:00 Gjøa

Talk

Beyond the Horizon: Larping on the waves

Dominika Kovacova
A player perspective on Beyond the Horizon a larp that took place in summer 2016 on a ship in the Mediterranean. The talk addresses design choices and problems that arose or could have arisen since it was, well, on a ship.
77 Sat 13:15 - 14:00 Ingierstrand

Talk

New vampire larp

Juhana Pettersson, Bjarke Pedersen
Techno parties, Berlin hipsters and blood: Bjarke Pedersen and Juhana Pettersson talk about a new style of larp based on the game Vampire: the Masquerade. Games such as End of the Line, Convention of Thorns and Enlightenment in Blood build on the Nordic larp tradition and the strong legacy of vampire larps around the world to create a powerful, intimate experience. Everything from what personal horror really means to the challenges of larp organizing in Finnish squats and American hotels.
78 Sat 13:15 - 14:00 Hvervenbukta

Talk

That Danish larp school you've heard about

Morten Kjærgaard Tellefsen, Frederikke B. Høyer
Østerskov is a Danish larp school that was started in 2006. Much has happened since and we are happy to bring you the latest report from what we have been up to. Among other things we will mention our latest teaching initiatives, our study trip to the College of Wizardry, and how we work together with local game conventions and larp associations.
79 Sat 13:15 - 15:00 Hvervenbukta

Panel

Larping with an audience

Hanne Grasmo, Hilda Levin
This panel focuses on experiences with different kinds of audiences in larps. The panel will start with sharing some thoughts on structures and tools on how to think and talk about larp and audience. Hopefully the discussion will lead us towards some theory making. Panel: Nina Runa Essendrop, Martin Nielsen, Jamie MacDonald
80 Sat 13:15 - 15:00 Ljansbruket

Panel

Where would we be without the Larpwriter Summer School?

The Larpwriter Summer School Alumni Association
2016 was the year of the fifth Larpwriter Summer School held in Lithuania. We don’t know if there ever will be any more Summer Schools. These are the stories about the impact the Summer School has had on the hundreds of participants, speakers, facilitators and organizers, but also the whole larp community.
81 Sat 13:15 - 15:00 Hvitsten

Workshop

Safety and calibration techniques in larps

Maury Brown, Sarah Lynne Bowman, Johanna Koljonen
Players are unique individuals with varying experience, abilities, triggers, and comfort zones – physical and emotional. How do you ensure that players feel safe and able to consent to roleplay they desire and opt-out of what they don’t? What to do if a boundary gets crossed, or a player becomes triggered or overwhelmed? Safety and calibration mechanics are tools designed to help players feel comfortable with each other and their own needs and boundaries during a game. We will introduce and model the system of mechanics designed for New World Magischola, some of which were used at End of the Line, Convention of Thorns, and are being added to other larps.
82 Sat 13:15 - 14:00 Drøbak

Talk

Designer's hour

Søren Lyng Ebbehøj
The Designer's houris a series of very short presentations on specific design challenges that the speakers have solved in their games. This hour is dedicated to interaction design such as rules, meta techniques, culture, workshops, etc.
83 Sat 13:15 - 16:00 Son

Larp

Homo ex machina

Anna Volodina
This is a game about past and present, parents and children, TV in the livingroom and a noise of news in the head. Players will take away some experiences about generations and ideas about our next summer "Deus ex Machina" larp.
84 Sat 13:15 - 14:00 Fram/Maud

Talk

Meta room in larp design

Hannu Niemi
A meta room (known by some as the black box) is a space that can be used to enrich the stories of the characters beyond the time and space of the main larp. This is a talk about experiences and practices of using meta room in larp design with examples from recent Finnish larps Homefront and Marras where it has been a key design tool when exploring the themes of war, loss and survival. The aim is to share ideas about the possibilities of meta room and to help larp designers tackle some common design challenges.
85 Sat 13:15 - 16:00 Gjøa

Workshop

Suppression and domination techniques in larps

Martin Østlie Lindelien, Anita Myhre Andersen, Siri Sandquist
The queen, the judge, the overseer, the principal, the spymaster, the emperor, and the many other faces of power. All of them are made real by the player's capacity to plausibly portray the visage of dominance. By working with these techniques any player can challenge themselves and put more tools in their larp toolbox to have increase their options when it comes to what kind of characters they dare to play. In most larps this will also make it possible to facilitate scenes and moods that otherwise are hard to achieve. To some players this comes naturally, but there are also techniques that can be learned.
86 Sat 14:15 - 16:00 Ingierstrand

Panel

My gaming history: Personal reflections on play

Jaakko Stenros
87 Sat 14:15 - 15:00 Hvervenbukta

Workshop

Dealing with antisocial behavior and implementing social policy

Morten Kjærgaard Tellefsen, Frederikke B. Høyer
We organize a number of activities every year at The Østerskov School of Larp including "The Flatland Saga" (a larp campaign), "The Østerskov Academy" (a roleplaying convention) and others. We will share with you how we have implemented social policies to deal with anti-social behavior and promote equal rights. Afterwards we hope to debate the topic.
88 Sat 14:15 - 15:00 Drøbak

Talk

When larp hit Abu Dhabi like a tidal wave

Claus Raasted
In December 2016, Rollespilsakademiet brought a 38-person team to Abu Dhabi for a month to do larps in cooperation with a local theme park. This is the story of that project.
89 Sat 14:15 - 15:00 Fram/Maud

Talk

The Southern way - new Italian larp

Alessandro Giovannucci
In recent years larp in Italy and Southern Europe has taken on new, more conscious forms. Nordic style was important in the development, but new and exciting approaches are blooming. A Dionysian spirit animates us - the corporeal, the non-functional, the non-regulated, the invasiveness, and the politically incorrect are our natural forms of expression. This has led to the creation of several larps and the Southern Way - New Italian Larp Manifesto. This talk will analyze the design in new Italian Larp by highlighting its narrative approach and structural aspects. Through case studies we provide a key to understand the specificity of the emerging new Italian larp scene.
90 Sat 15:15 - 18:00 Hvervenbukta

Workshop

Stop thinking start larping

Michael Such
Stop thinking - worrying, planning, self-hating and start larping - playing, listening, connecting. If you find yourself overthinking scenes and feeling anxious or disconnected then this is a workshop for you. We will work through a variety of techniques from improvised theatre to launch you out of your head and into the moment. It will help you have more pleasurable, spontaneous larp experiences and feel more connected to yourself and other players. Fun, freeing and no knowledge needed, just a willingness to play and move your body.
91 Sat 15:15 - 17:00 Hvervenbukta

Panel

In conversation between art and larp: The panel

Marije Baalman, Nina Runa Essendrop
There is an increasing interest from the art world in larp, as artists are more and more interested in involving audience members as active participants in their work. At the same time, some larp designers have created larps that are more and more abstract in their approach. This raises questions such as "Is larp an art form?", "What terminology to use to describe pieces that are both larp and art?", "What can art learn from larp?" and "What can larp learn from art?". In the panel: Adam Saville James, Alessandro Giovannucci, Mark Durkan, Una Hamilton Helle, and Maria Bergmann Hamming
92 Sat 15:15 - 16:00 Ljansbruket

Social

One-hour room party LWSS

Charlotte Brolin
Reunion party for participants, organizers and speakers from LWSS Alumni, but everyone is welcome to party with us.
93 Sat 15:15 - 17:00 Hvitsten

Workshop

Principles of classic female erotic dancing and posing in larp (non-female)

Anna-Antonia Berger
In the workshop we will deal with classic female erotic posing, dancing and principles of performance composition. We treat techniques that are easy but effective so that you will be able to employ them even if you have no experience in this area yet. We will have a look onto different genres to give you an idea of the variety of the field and discuss what has to be regarded when using these techniques in a larp. Wear clothes that allow you to move.There is an alternative run for women.
94 Sat 15:15 - 17:00 Drøbak

Workshop

Theme, setting and experience: brainstorming larp designs

Mo Holkar
We will explore the use of theme, setting and experience as starting-points for chamber and black-box larp designs; and will practice and develop this technique in groups, brainstorming ideas. This is a practical workshop aimed at new and would-be designers. It will involve creativity and teamwork.
95 Sat 15:15 - 16:00 Fram/Maud

Talk

Gendering larp, a linguistic approach

Petra Lindve
What does it mean to be a larp producer, a game master or a larpwright? How do we create titles in a larp fiction? This talk will go through both explicit and implicit gendering in larp as well as looking at the etymology of descriptive titles. We will also look at some of the emerging gender-neutral titles within the larp world. Welcome to a linguistic geek-out where we will dig into culture, etymology and history. Hopefully, you will emerge with a new knowledge of what the titles we use mean and can use it in future projects.
96 Sat 16:15 - 17:00 Ingierstrand

Talk

RETROSPECT

Anna-Karin Linder
- The Boat and other stories: Anna-Karin Linder One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
97 Sat 16:15 - 17:00 Ljansbruket

Workshop

Make your childhood fantasy real!

Anita Myhre Andersen, Harald Misje
We will give an introduction to the Bergen based kids larp community, and we will together create your childhood dream larp.
98 Sat 16:15 - 18:00 Son

Workshop

Designing for the human brain: a pattern language

J Li
The core building blocks of our games are not plots or characters or props. They are our most limited resources: time, space, player energy, and above all player cognitive processing. This half-talk, half-workshop delves into the patterns, numbers, and shapes that can make our designs more user-friendly to player brains. What's the best use of short-term memory? How can we apply furniture placement to guide interaction outcomes? What mathematical differences distinguish a juicy social setup from one that falls flat? The habits of player cognition work like any other force of nature: when we build a game upon them, we can either strain and resist them, or work in harmony to enhance the quality of our creation.
99 Sat 16:15 - 18:00 Fram/Maud

Larp

#feminism sampler

Lizzie Stark, Petra Lindve, Siri Sandquist, Agata Swistak
Let's play some games from #feminism, the anthology from 2016 with games written by feminists from eleven different countries. This is a jam session where we split into groups and play! (Additional rooms: Norge, Kontoret, Uranienborg, N24)
100 Sat 16:15 - 18:00 Gjøa

Workshop

Exploring smell: The workshop

Ane Marie Anderson, Karete Jacobsen Meland, Jorg Rødsjø
What can your sense of smell do for you? Join us in experimenting with smellcasting for larps and workshops! Participants are required to sleep in a t-shirt for four(?) days, bring the t-shirt to Knutepunkt, join our exquisite lounge where we let your noses do the casting for you, and then we put our olfaction to the test through a short workshop. Requires pre-signup! If you have signed up, you have to take part in both the smelling session and the workshop (our design depends on you!)
101 Sat 17:15 - 18:00 Ingierstrand

Talk

Disability accessibility in larp

Shoshana Kessock
Larp design requires a lot of considerations, including venue creation, mechanics, setting and themes. On the forefront of creating and promoting larps, disability access is a major topic of discussion. How can games become more accessible, both in how they represent disabilities and how they make the games themselves accessible for the disabled? This talk will use examples from the past and offer up possibilities for outside the box larp techniques and ideas to innovate for the future.
102 Sat 17:15 - 18:00 Hvervenbukta

Talk

Counter education kingdom

Áron Birtalan, Klára Cserne
A talk about the Bánk tradition, a series of larp summer camps that have been running in Hungary since 1938. The talk will touch upon how and why such a phenomenon could be born and live through one of the most oppressive dictatorships in Europe, what educational basis it has, and what sets it apart from other traditions of children's larp. How can a 3-week 24/7 larp work, and how do kids create their own culture and history from kids of the past and for kids to come?
103 Sat 18:15 - 20:00 Ingierstrand

Talk

How to design experiences and larp

Bjarke Pedersen
Designing larps, or any participatory experience, is not easy. There are so many elements you need to control. This talk will help you understand how to design experiences and larps.From designable surfaces and the para larp, to design aesthetics and representation of theme, you will learn the tools to create a consistent design. This is not a talk about plots, characters and the like, or about how to produce a larp. It is about how to systematically think about design to make sure you have the best possible outcome. This talk is a companion piece to Johanna Koljonen’s “Larp design approached as experience design”.
104 Sat 18:15 - 20:00 Hvervenbukta

Workshop

Why we didn't go. Larp anxiety and fear

Hanne Grasmo, Tyra Larsdatter Grasmo
A guided roundtable talk about why we fear to larp. Together we try to develop some ideas on how to design for bringing the barriers down, to avoid anxiety among participants before and during the larp. We will give an introduction from two different perspectives on why we fear, what we fear and how we have (or haven’t) dealt with it. We will ask questions, and work in pair, groups and plenum with tasks and discussions.
105 Sat 18:15 - 20:00 Hvervenbukta

Workshop

In conversation between art and larp: Discussion/workshop

Sarah Jury, Jamie Harper
In response to an increasing interest from creative practitioners in the medium of larp, and a new tendency for larp practitioners to describe their work as art, this event opens the floor to discuss the effects and potential of what is emerging. Creatives from all disciplines, larpers and anyone curious about the overlap between art and larp are invited to raise questions concerning the aesthetics, ethics, economies and politics of live action role-play in conjunction with art. Participants may bring short (5 mins max) role-play or audio visual media, in an attempt to discover something new by talking, dreaming and playing.
106 Sat 18:15 - 20:00 Gjøa

Workshop

Tweaking and redesign of workshop elements

Frida Sofie Jansen
This is a workshop on how to use elements you already know, from children’s games, theater practice, workshop exercises, and tweak and redesign them to better fit your purpose in your design.
107 Sat 19:15 - 21:00 Ljansbruket

Workshop

Tomorrowland - A future of larps in theme parks?

Herwig Kopp
From blockbuster formats to high-production value offers of participatory play for a wider audience in theme parks - is this a possible and desirable future for larp? If yes, what may it look like? What projects are already trying to bridge into the entertainment industry and how to discuss results, methods and ethics? How would a "perfect larp-park" look like, as a collaborative community effort, or with investor money? How much of Westworld do we wish to become, including the pros and cons of "hosts" and "newcomers" and how much story does it need?
108 Sat 20:15 - 22:00 Hvervenbukta

Social

L.A.R.Ps - A documentary film

Daniel Najenson, Introduced by Jørn Slemdal
“L.A.R.Ps” – is a 52 minute long documentary about larp. The movie follows three main characters in one of the biggest larps that ever took place in Israel and the distance, if any, between their invented characters and their real personalities.
109 Sat 20:15 - 21:00 Hvervenbukta

Social

Nordic larp bingo - A drinking game

Agata Świstak
Let’s explore the liminal phase of our beloved conference, the time when all important lectures have ended and the party is yet to begin. Together we will revise excerpts from different books and articles devoted to Nordic larp and larp theory. Together we will go through buzzwords of past years and sum up our plans for the future. Together, we will drink. Remember to BYOB. From the bar.
110 Sat 21:00 - 22:00 Follosalen

Social

THE TIME LABYRINTH


Dress to impress and to show us your inner time traveler! Do you miss your character from That Larp and need the perfect excuse to be them one more time? Are you a star from the silent movies era? Were you ever stranded in time amongst cavemen? Is the future a dystopian wasteland? Or did “Barbarella” get it right, and the people of the future dress in plastic and tin foil? Pick your favorite historical era, larp character, or futuristic vision, and show us where and when you belong. Anything is allowed – both real and imaginary time and space. During the party we will open the great and mystical space known as the time labyrinth of larp! BE THERE AT 21:00 SHARP FOR THE EXTRAVAGANT OPENING!
111 Sun 10:15 - 11:00 Ingierstrand

Ritual

COLOR (Morning ritual)

Áron Birtalan
COLOR is a guided movement ritual made for developing abstract characters based on sensing our body, the environment and each-other. Throughout the session we’ll be setting these characters into motion throughout space - exploring, moving, interacting with all that comes at us. COLOR is something between improvised dance, a larp and a guided ritual. It is an exercise to start the day with - open for all, with or without hangover.
112 Sun 10:15 - 11:00 Hvervenbukta

Workshop

Ethical design

Tomas Mørkrid
Be forewarned! Come armed! In this one hour spot you will be asked to give your most horrendous statements on ethical design of roleplaying games: how it may be done horrendously wrong, and horrendously right. How it may help, and make everything worse, and how ethical design may end up altering everything you and your players now about the world, and humans.And you will be free to dismiss it all, if you like. Or to puke, if that makes it easier for you to stomach the blind statements of the righteous.
113 Sun 10:15 - 11:00 Ljansbruket

Workshop

Storytelling through music

Marion Bræstrup Løsnes
There are many ways to use music to tell a story. In this workshop we will do some exercises to experience how we can use music to tell a story. The first part of the workshop will be based on musical improvisation. In the second part we will learn some songs, together with the presentation of a case example. This workshop is open for everyone. No prior musical experience is needed.
114 Sun 11:15 - 12:00 Ingierstrand

Talk

Love & larp: Tips & tricks

Jeppe Bergmann Hamming, Maria Bergmann Hamming, Charles Bo Nielsen
We believe that love and romance is a great engine for play in larps. By getting better at using love relations to distribute and create play, and by making it easier to set up this kind of play and debrief afterwards we believe that we can all get better larp experiences. We want to share some tools and tricks with you and hopefully inspire you to make your larps full of love.
115 Sun 11:15 - 12:00 Hvervenbukta

Talk

Larp kids, kid's larps

Toril Mjelva Saatvedt, Eskil Saatvedt, Harald Misje, Anita Myhre Andersen
A talk about making larps for kids, in collaboration with kids, and attending larps with kids.
116 Sun 11:15 - 12:00 Ljansbruket

Talk

Designing for meta-reflection

Hilda Levin
To design for meta-reflection (to make players reflect upon their larp experience) before and after a larp is common. But how about during the larp? With inspiration from Brecht's differentiation between immersion and reflection, we will discuss the why and the how of designing for meta-reflection during an ongoing larp. What are the motives for making players switch perspectives during an ongoing narrative? What examples of this can we find in our larps? What can we learn from other media?
117 Sun 11:15 - 13:00 Fram/Maud

Talk

Beyond make-believe: Larp in the early childhood classroom

Jonaya Kemper
Do you like adventure? Do you like a challenge? Do you think you can lead 15 children through the fires of a volcano to discover a lost treasure? This fun hands-on workshop will go over some basic early childhood education principles and how we can use them to create age appropriate larp scenarios for very young children (3-5). We’ll learn how to extend solo play into co-operative make-believe, and allow children to make up their own stories with adults as the barest facilitators. At the end, participants will create short larp scenarios with teams and will lead all of us through them!
118 Sun 12:15 - 13:00 Ingierstrand

Talk

RETROSPECT

Nina Runa Essendrop
- Physical, sensory larp design: Nina Runa Essendrop One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
119 Sun 12:15 - 13:00 Hvervenbukta

Talk

Can larp in a box enhance quality of life?

Anders Berner, Claus Raasted, Sofie Støvelbæk
How do we train new organizers and introduce young people to larp? Simultaneously creating a national community of organizers while promote specific values? Research done by the The Happiness Research Institute suggests that active participation in the organization of larps greatly enhances self-esteem, recognition of hard and soft skills and the feeling of being valued as a person. Our main method, Larp-in-a-box, is an easy way of training new organizers to successfully run their first larp, with everything they need being provided in a packed-and-ready box. This presentation deals with the methods and research results of an ongoing Danish project.
120 Sun 12:15 - 13:00 Ljansbruket

Talk

Spontaneous interaction

Tomas Mørkrid
A very laidback talk. Tomas HV Mørkrid, a Norwegian gamesmith with more than twenty years of professional design in the field of verbal- and live role-playing games, will make a short introduction on the virtues of spontaneous interaction, how to design for it, and how to be a positive part of it. After the introduction he invites you to participate in a discourse on the theme. We will discuss the spontaneous nature of gameplay, real life dealings, love, family-relationships, and everyday life. And we may search for the magical meeting point between spontaneity and ritual.
Sun 13:00 - 14:00 Follosalen

Social

ENDING CEREMONY


Be there!
Fri 14:15 - 15:00 Drøbak

Talk

Execution of transformative experiences in larp

Andrew Lacanienta
Experiences are difficult to define because they are different for everyone.  One person might participate in a larp and have a transformative experience while another might experience no personal change or transformation at all.  Although both larp participants would say they had an experience, the person who experienced a transformation of their way of thinking might say they were changed in a more meaningful way.  This presentation discusses the potential of transformative experiences and how co-creation and principles of experience staging might facilitate a larp experience that results in a paradigm change of participants’ views, life perceptions, and behaviors.
Sat 13:15 - 15:00 Norge

Workshop

Exploring smell: Smelling session

Ane Marie Anderson, Karete Jacobsen Meland, Jorg Rødsjø, Katrine Øverlie Svela
What can your sense of smell do for you? Join us in experimenting with smellcasting for larps and workshops! Participants are required to sleep in a t-shirt for four(?) days, bring the t-shirt to Knutepunkt, join our exquisite lounge where we let your noses do the casting for you, and then we put our olfaction to the test through a short workshop. Requires pre-signup! If you have signed up, you have to take part in both the smelling session and the workshop (our design depends on you!)